★ AMSTRAD CPC ★ GAMESLIST ★ GUZZLER (c) PLAYERS ★

ACU
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Just when computer users the country over were getting used to the idea of the mouse as a control device, Players employ a rodent as star in a maze game. At least I assume it's a rodent -Greedy Guzzler is never precisely identified.

Our mouse meanders through a maze in search of mouth-watering munchies, usually items of fruit, on which to gorge. It gets strategic too - he has to get keys to unlock the doors behind which the delectable dainties lie.

As any conscientious consumer of calories will confess, over indulgence has its drawbacks. One tends to expand, enlarge,broaden - in short, get fat. This fate befalls our hero too, as after a good guzzle he just cannot squeeze through some of the gaps his previously sylph-like body used to traverse with ease.

This wouldn't matter so much, except that the maze in which Guz tends to the inner mouse is swarming with flocks (herds? shoals?) of Frobblies. You might expect the poor mouse to get the frobblies after eating all that fruit but it's even worse than that.

These evil beings have him on the run, for just one touch and he's had his last supper.

Fortunately (exciting, isn't it?) he has some bombs about his person. A remarkable mouse indeed. Just one blast from Guz's grenades can knock all the Frobble from a Frobblie for at least 10 seconds, during which time the greedy one can make good his escape.

That still leaves the problem of the obesity, for with all that adipose tissue aboard he can't bend down to get a key to get more food. And he's only got three bombs to start with anyway.

This is where Deflator Dennis (honest!), the Dieters Delight (I made that bit up) comes in handy. This tenticular terror wanders round the perimeter of the maze. Should Guz come into contact with him while fat the extra ounces will just melt away, leaving the rodent slim once more and able to go about his digestive doings.

But if the encounter occurs when Guz is thin, then it's just another way for the mouse to meet his maker. See, I told you it got strategic. And that's about the gist of it. Whoops, nearly forgot the last alliterative animal - Bonus Barry.

BO Baz pops up from time to time, bearing a letter from the word Guzzler. The first time he appears, the letter is G, next time it's U, and so on .. . almost as exciting and imaginative as writing for ACU.

Should Guz meet Baz, the score (yes, there's even a score) leaps by 2000. If he fries a Frobblie with his bombs t here's an extra 1000 in it for him. And guess what happens when a screen is eaten clean of comestibles ... right. Another one, with a different maze, appears to keep whiskers atwitching. And the whole thing's set to toetapping ragtime music. Quite delightful.

So, if you're a frustrated psychologist (most of them are) with a yen for behavioural studies who can't afford the kit for mice and mazes, watch 321. On the other pftw, you could always give this game a trundle.

ACU #8612

GUZZLER
(c) PLAYERS

PROGRAMMER: ALAN BRIDGMAN
ARTIST: robin chapman
MUSICIAN: kevin parker
DESIGNER: JASON BENHAM

★ PRICE: £1.99

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , ARCADE , PACMAN CLONE , TAPE

★ PROTECTION: CASSYS (TAPE)
★ RERELEASE: SERMA SOFTWARE (SPAIN)

★ AMSTRAD CPC ★ DOWNLOAD ★

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» GuzzlerDATE: 2014-05-09
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» Guzzler    ENGLISHDATE: 2017-10-29
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» Guzzler    (Release  TAPE)    ENGLISHDATE: 2016-09-07
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Notices d'utilisation:
» Guzzler    DUTCHDATE: 2012-03-20
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» Guzzler    ENGLISHDATE: 2012-03-20
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» Guzzler    NORVEGIANDATE: 2012-03-20
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QUE DIT LA LOI FRANÇAISE:

L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.