★ AMSTRAD CPC ★ GAMESLIST ★ DYNAMITE DUNGEONS (c) CPC COMPUTING ★ |
CPC Computing |
Save Santa from the dungeons of despa irin PHIL LAWSON's festive arcade game IN an attempt to stop him delivering presents, the Society Against Enjoying Christmas has trapped Santa in an underground dungeon. In a definite case of overkill they've packed the place with 200 sticks of dynamite, fuses merrily fizzling with Christmas cheer. And if the dynamite doesn't give Santa a terminal hangover, the four assassins stalking him surely will! Or will they? Can you wangle Santa out of a fix? All you have to do is rush round extinguishing the fuses while avoiding the gents with the wicked smiles and blades to match. Of course all this exercise will sap Santa's limited strength, but fortunately his chief elf has managed to smuggle in some Christmas puddings. These have the effect of restoring Santa's energy, so giving more time to complete the maze. Throughout the dungeon are mystical doors which close after they've been passed through. To reopen one, simply collect a key. Santa is controlled by the Z,X,K and M keys, and 10 points are scored for every fuse put out. When all 200 have been seen to, a bonus score calculated from the number of unused puddings and keys is awarded. You start with three lives, and an extra one up to a maximum of four is given every 5000 points. If the assassins catch you a life is lost, and if the timer runs out the game is over. When one level is completed you'll move on to the next. Each maze layout is the same, but the dynamite is always located randomly. As the game is quite long - nearly 12k - I suggest you enter it section by section, and save it at regular intervals. Line 40 contains a firmware call to disable the Escape key, and the only way to quit the program is by entering Q at the title screen. If you get caught in a section of the maze with no escape, for example between two locked doors, pressing Q will abort the game, returning you to the title screen. Finally, joystick users may like to change line 240 to: 240 d%=0:IF INKEY(74)=0 THEN d%=129 ELSE If INKEY(75>=0 THEN d%=1 ELSE IF INKEY(72)=0 THEN d%=204 ELSE IF INKEY (73)=0 THEN d%=76
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Page créée en 708 millisecondes et consultée 1127 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |