Danger Mouse in Double Trouble is now available on the Amstrad. Graphically it's marvellous - the design for the main characters is taken straight from the original sketches for the cartoon. As a game I'm not so sure.
I always think it's a bad sign if a game is divided into sections - separate games are too often bodged together with no real attempt to unify them. The idea is that three inferior games, not good enough to stand up on their own, may produce an acceptable end result if you put them together. It doesn't work.
Not that Danger Mouse is the worst example of this syndrome. the effort that has gone into the graphics prevent that. It's more a question, I think, of not really having a good idea for the game - what you get instead are three OK ideas.
The sections are these: Danger Mouse is first seen with Penfold flying in his aerocar. At different height levels they are confronted by different baddies and must launch the correct repellent* Stage two is a jungle game-jump over the swamp avoiding the crocodile and then climb the tree using the swinging monkeys. Part three is a form of Mastermind with an excellent Danger Mouse animated sprite trying to match a coloured pattern.
If you like Danger Mouse and great graphics you may love this, but for pure game alone I can't recommend it.
Popular Computing Weekly (1985)