★ AMSTRAD CPC ★ GAMESLIST ★ COMPILATION: EDUCATION SOFTWARE SELECTION (c) STRATEGY SOFTWARE ★

Computing with the Amstrad
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This selection of programs has been chosen with the 7 to 13 age range in mind. The programs offer different experiences — historical, mathematical, environmental and deductive thinking.

The programs put children into a variety of problem solving situations Decisions have to be made which will determine success or failure. The discussion and sharing of these problems with family and friends will result in maximum enjoyment and educational value.

THE RAIDERS
for ages 8 to 12

you nave been chosen by the Viking council (The Thing) to lead a raiding parry to the English coast As leader you decide the sea route, where to land, set up camp and plan raids Your time is limited — 90 days to find enough wealth to please The Thing Failure will result in banishment. Success will mean a new Viking saga.

FLETCHER'S CASTLE
for ages 8 to 12

After the Battle of Hastings a Norman Knight called Simon Fletcher is given land for his brave deeds in battle you are the Knight Your task is to build a motte and bailey castle so that you can defend your new land. You must build the castle in 10 days or less, or else..

TREASURE
for ages 8 to 10

To find the treasure each player places a marker buoy which can only De done by working cot correct lv a multiplication sum for the chosen position When placed, the buoy may De white, purple or red. These colours give dues to the position of the treasure Great care is needed to avoid giving away clues to the opposition.

FERRY CAPTAIN
for ages 9 to 12

Two rival fary companies compere with each for passengers A daily scheduled service must be operated at fixed times in addition extra trips need be planned and advertised. A teleprinter can be used for up-to-date information on numbers of passengers wishing to travel. Points are gained for passengers carried and trips made.

MARKET STALL
for ages 9 to 13

A mathematical game involving simple monev management j The piavef$ run a market stall for a given period and with a chosen amount of starting capita! Deosons on what to buy and at what price to sell are involved. The aim is to make a profit over the trading period.

THE PERFUME HUNTER
for ages 7 to 10

This is a deductive thinking and reasoning game in which clues have to be interpreted to find dottles of perfume within a set number of moves. Strategy also enters into the game in working out how to 'cover' the max r jrn number of squares in the moves allowed.

CWTA

COMPILATION: EDUCATION SOFTWARE SELECTION
(c) STRATEGY SOFTWARE

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: COMPILATION , EDUCATIF , OTHER GAME , DISK
★ LiCENCE: COMMERCIALE

★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» Compilation-Education  Software  Selection    ENGLISHDATE: 2013-06-03
DL: 190
TYPE: image
SiZE: 280Ko
NOTE: w793*h1122

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.