AMSTRAD CPCGAMESLIST ★ CHOLO (c) FIREBIRD ★

CHOLO (AMSTRAD ACTION)
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A vector graphics masterpiece born the British. Telecom software house, but will it be as big a success as Hire? The instructions are comprehensive and include an attractive sci-fi story which explains the history behind the state of the planet Cholo I won't spoil your enjoyment by describing it to you. suffice to say it adds atmosphere to the game Let's jump in where the game itself starts.

The object of the game is to save the millions of people trapped in a high security bunker beneath the city. To do this you have to blow the top oil the bunkers cap, which s not at all easy.

You start by controlling a robot coiled Rizzo. He's a RAT type robot with the ability to tire and paralyse other robots and to interlace with robots and computers.

The screen shows the level of damage to your robot, a map. a message area, a view screen, a compass, the state of tour program holding areas (explained later), and a radiation meter Some robots have weapons and your screen will show a sight if the robot you're controlling has one

The purpose of intertacing is to download programs from other robots and computers For instance, there's a computer in the Central Computer Building which is always connected with a computer called Cyber !. On this computer is the Password program When run thrs shows all the twelve passwords known, which you can use when you interface with another robot

To interface with a robot you first have to paralyse it by shooting it a few times. Shooting it foo much will tender it useless and in some cases will blow it to pieces Once it's paralysed you lust bump into it to connect the interface You're then asked to enter the password ot this robot You only have three goes but you can try interfacing repeatedly it you don't get it on the first three attempts Once you have found the correct password you can now control that robot Only one robot at a time can be under your control but you can switch between the ones you've interlaced with at will.

There is also a flying eye robot which you can interface with Unfortunately it's in the air most at the time but sometimes it comes down to ground level There are secunty guards running around the city and they're real tough ' guys which should only be messed with when your robot is fully operational Also dotted around the planet surface are two types of transporter systems land to land transporters and land to ship transporters.

The playing area is massive and the speed of drawing the vector displays is very fast The main disappointment about the vector graphics aspect of the game is the fact that there is no hidden line removal, so that you see buildings which are really behind another building. This makes We very contusing at times
The complexity of the game is relative to the amount you get mto it. so there's no real trouble in starting oil I've never known a time yet when there hasn't been a robot ready for me to paralyse as soon as 1 get out of the Central Computer Building This lets you get into the problems at finding the passwords straight away. How they have got so much data into a game which isn't 6128 only, baffles me It's enough to make me drop my assembly language programming book due to "never gonna be able to do that anyway" thoughts Altering through the gentle waves of my brain.

The sound effects are nothing to write tn about, but this does not detract much from the game. I suppose there was no space left tor music, which is a shame It might have made life a bit less boring while searching the city tor other robots A massive playing area, difficult task, easy and quick manoeuvring, make this game appealing to everybody If you can afford the price, you may well be able to save the world.

CJB, AMSTRAD ACTION

SECOND OPINION
Similar to Elite in some ways but this time there is more thought needed Great run going around interfacing with the other robots. Vector graphics are a little slow but this doesn't stop Cholo from being a great game.
GB

GREEN SCREEN VIEW
Everything is clear in green.

CHOLO (c) FIREBIRD

AUTHORS: JOEY WILLIAMS AND GLYN WILLIAMS ( Solid Image Ltd.)
CHOLO STORY: MARK PEIRSON
PACKAGE DESIGN: ASORTED iMaGes Ltd.
COVER PHOTOGRAPHY: OZ

YEAR: 1987
GENRE/TYPE: ARCADE , 3D , MAZE EXPLORATION
LANGUAGE: ANGLAIS


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