★ AMSTRAD CPC ★ GAMESLIST ★ BONANZA BROS (c) USGOLD ★ |
A100% | Amstrad Action |
Now look, let's get this straight. You're a top TV star, right? And your house has just been burgled, OK? (Well, it's not OK, but you know what we mean.) Not surprisingly, you want to put a stop to all this and (not surprisingly) you decide to hire a security company to take a look at your own security arrangements... and this security company sends a couple of robots to test out your system... Wait a minute. A couple of robots? It's true. They're actually reformed (could even be recycled, perhaps) villains who were, until that fateful 'phone call, sat at home watching television (there's not much else for reformed villains to do). Aha! - now's their chance to put their felonous talents into a good cause. Needless to say, the houses are guarded. And the guards don't take too kindly to being shot at. And the tougher ones can survive long enough to lay you out even though you've blasted them with your stun-gun -which means evasive action is sometimes necessary. Ifs often enough just to move to the front/back of the screen and watch the baddie go by. Or you can jump on the furniture until the danger's over. Hang on, though, what's all this about the 'front' and 'back' of the screen? Well Bonanza Bros is kind of 3D. Only kind of, though, because although you can move front to back on the screen as well as side to side, you can't move by much. And you soon work out that you're either at the front or the back - there's no middle ground. Hmm, bit of black mark then on the gameplay front... Now the security system wouldn't be much good if they didn't lock the doors, would it? However, you can blast through them with your stun-gun (keep pushing on the 'stick at the same time). If there's a baddie on the other side you might just knock them out in the process! There are worse problems than the doors, though. Much of the treasure is resting on platforms or shelves and you have to jump up to get it. Now jumping is a pretty spontaneous thing, right? Not if you're Robo or Mobo, though. To jump, keep the Fire button pressed for a bit long than you would if you were just shooting. Confused? Well, ifs pretty confusing to do, too - you always seem to be firing when you should be jumping and jumping when you wanted to fire. Grrr.! Anyway, once you're in the air you simply move the 'stick to guide Robo (or Mobo) to his chosen landing point.
You often have to jump to get past steps in the floor and other obstacles. These aren't always easy to make out, though (especially changes in the height of the floor. After a while you get to know what to look for, but ifs still a bit of a pain. The answer? If you're stuck, jump! Phew. Has all this made you scared of breaking into strange houses on your own? Well get a mate to help you out! Bonanza Bros has a simultaneous two-player mode - each player has his or her own view of the action via a split-screen display. Now in theory, Robo and Mobo have different characteristics. Robo is supposed to be the brainy one, while Mobo is thick but strong. Robo is the red one, while Mobo is blue. But they behave in exactly the same way in the game (thick and weedy). The two-player option nevertheless does add an extra dimension to the gameplay (it needs it), since Mobo and Robo can now cooperate as they try to clean out the houses. Unfortunately, twice the action can mean half the speed - in this case, screen update speed. Things can get mighty slow with a lot going on. The guards are annoying gimps who don't stay down once you've shot them with your stun-gun (guess that's why ifs called a 'stun-gun') Some take a bit more shooting than others, but they're all guaranteed to jump back up again at the worse possible moment (needless to say). The Junior Security Guards are dead weedy and you can knock them out no trouble. Senior Security Guards are more of a nuisance. Start shooting at long range, or you'll be the one who gets decked (losing one of your lives in the process). Potentially more serious still are the Catering Staff, who chuck plates at you and the Heavies who lob bombs. Oh, and look out too for guard dogs (who look like little pink poodles). You only meet the tougher guards on the later levels. Sounds like you've got your work cut out, eh? You have... but once you realise how the game works things get a lot easier. You've got to collect all the items of treasure in the house and then hot-foot it away to the roof and your waiting airship. All the treasure is clearly visible and the house layouts don't need much exploring. Once you've cleared each house you get whisked off to the next challenge. In all there are ten houses to successfully burgle. Will you stick with it that long, though? Graphically, Bonanza Bros is a bit weak. You can see whafs going on, but the sprites are blocky and the backgrounds are about as basic as you can get. Sound is limited to phut-phut shooty noises, plus one of those jingly title tunes which is quite tolerable the first 60 times you hear it, but gets a bit wearing after that. Bonanza Bros is built around a cute idea, but what really carried the game in the arcades was its amazing ray-traced graphics. Needless to say, the CPC version doesn't have ray-traced graphics. You're left with a game thafs no better than average. AA |
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Page créée en 092 millisecondes et consultée 4834 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |