★ AMSTRAD CPC ★ GAMESLIST ★ BIFF (c) BEYOND BELIEF ★

Amstrad Action
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Have you ever wondered why straplines like this actually exist? Apparently they're to tell you what's on the page. Let's ignore this rule for a minute, as I find it a little hard to believe you haven't sussed out what this is all about by yourself - the covertape game.

And this month, we're looking at animal research. Not all that boring skinned rabbit or beagle with lung cancer stuff, but the exciting stuff involving shooting chimps off into space.

You see, one of the western world's greatest achievements was actually putting a chimp In orbit around the earth. There are a few things about the space research project, however, that didn't come to light the first time around. You see, publicly, the whole point of sending a chimp whirling around the planet was to try and bring them back safely. Research wise, though, the real experiment was to see how far they could slingshot somebody, in an attempt to save vast amounts of rocket fuel. NASA had gone green.

No fuel like an old fuel

The principle was simple; if you could send a person hurtling point B, without them taking any fuel from point A, then get them back to point A without using any fuel from point B, and loop the process, you've achieved perpetual motion. The only real problem was timing the flights to collide with a planet, spin round it (due to gravitational pull), and fling itself back to earth.

Fission chimps

The point of all this, sadly, is that there is currently a chimp who's flight path took it clean out of the way of any danger. Unfortunately, it also took it out of the flight path of the target slingshot planet, which, by all accounts, was a bit of a bummer. So we have a chimp, floating alone in space. Scary plot development. Food was running low. Air was running even lower. Still the chimp lived. When the food had run out, the chimp fed itself solely on the insects it found in it's fur. When his fur was clean (I think he deserves a name), Fernandez (I'm not sure he deserved that name) ate select parts of the ship, carefully so as not to depressurize the cabin. He's down to his last 5 minutes of breathable air, and the ship's empty. Fernandez was flying through space in a large steel tennis ball, with no air. and no food. Alone. So very oh. He's hit a planet. Thank heavens (I couldn't have filled this page if he'd died).

What sort of new world?

A strange new world. The lush, deep greens blending with the subtle, glassy blues. The dew lying like a blanket over the fresh, clean new world. Grass and trees alone do not an alive chimp make, though, and it's your job to keep Biff going in other ways. One such way is to appease the mighty god of all things sacred, Donnakibab. Don (to his friends) is known for his habit of sending little messages into the cortex of others, demanding jobs to be done, and generally making a nuisance of himself.

Something about the game? Surely not.

There were loads of strange mutated beastie things to get in his way, but he found he could avoid a lot of them using left and right on his joystick, and jump over them by moving up. As well as this. Biff soon discovered that he could pick up objects by hitting down whilst standing next to them, and actually use different things to achieve various tasks by hitting Are.

That, to be honest, is about all. Have loads of fun.

And that, as they so often say, is all there is to it. Bruce Forsyth eat your heart out.

AA

BIFF
(c) BEYOND BELIEF

CODING: STEVE NUNN
GRAPHICS: MARX (MARK HEALEY)

★ INFO: Originally appeared on the Amstrad Action covertape #94 (August 1993)

★ YEAR: 1992
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , ARCADE , PLATES-FORMES , AVENTURE GRAPHIQUE , ZX , MEDIAEVAL , TAPE
★ LiCENCE: COMMERCIALE

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Beyond  Belief-Biff-Jimmy  s  Soccer  Manager    (In  your  Shops  now)    ENGLISHDATE: 2016-05-28
DL: 199
TYPE: image
SiZE: 138Ko
NOTE: w909*h649

» Beyond  Belief-Biff-Jimmy  s  Soccer  Manager    ENGLISHDATE: 2016-05-28
DL: 218
TYPE: image
SiZE: 151Ko
NOTE: w879*h612

Cover/Package:
» Biff    (Release  TAPE)    ENGLISHDATE: 2019-11-29
DL: 326
TYPE: image
SiZE: 797Ko
NOTE: Scan by Loic DANEELS ; w1634*h1194
 

Dumps disks:
» Biff    (2010-12-27)    NICHDATE: 2015-04-13
DL: 307
TYPE: ZIP
SiZE: 31Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 
» Biff    (2015-03-05)    NICHDATE: 2015-04-13
DL: 305
TYPE: ZIP
SiZE: 31Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Biff    ENGLISHDATE: 2020-05-17
DL: 311
TYPE: ZIP
SiZE: 28Ko
NOTE: Dumped by Johnny Farragut ; CSW2CDT-20191102

Media/Support:
» Biff    (Release  TAPE)    ENGLISHDATE: 2016-09-07
DL: 178
TYPE: image
SiZE: 29Ko
NOTE: Scan by Loic Daneels ; w601*h731

Notice d'utilisation:
» Biff    (Release  TAPE)    ENGLISHDATE: 2019-01-14
DL: 196
TYPE: PDF
SiZE: 279Ko
NOTE: Uploaded by CPCLOV ; 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.