The primary mission of the game is to defeat enemies found on the different maps that the player will have to face throughout the game. The mechanics we can find in the enemies are based on a mix of long and short-distance attacks. There are different types of NPCs, each with its own fighting style. The difficulty curve has been designed for the player to find a way to learn how to play the game in a basic way. However, the last level will be quite a challenge. The design of the fighting style of the enemies is associated with their characteristics. Apart from enemies, the player has to deal with another type of problem, and that is that turrets have been placed inside the dungeons that will shoot at everything that moves. The main character has been designed for a close-range fight, so the player must choose which strategy he wants to follow to pass each level. |