★ AMSTRAD CPC ★ GAMESLIST ★ ANCIENT BATTLES (c) CCS ★

ACU
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Following on from Vulcan, Arnhem and Desert Rats, Ancient Battles lets you fight battles from 3000 BC to AD 700. The battle notes take you from the Hittites to the Visigoths. Details of equipment and small inset maps of campaign routes are included.

There are two tapes, one with the battle and selection programs on and the other with army lists and scenarios. There are infinite possibilities to the seasoned wargamer and in the great tradition of wargaming, every option is open to modification. Whether you want to fight the battles as they were fought historically or make modifications to see what would have happened, this is the place to do it.
To see how pure logic works on a situation, the ability to let the computer play both sides comes in handy - as well as being entertaining, it is a useful way to plan tactics.

Once a battle is underway it is possible to change the number of players, the length of battle, whether it is night, the visibility level and deployment of troops. The normal option to save a battle for continuing later is there, and a battle can be terminated and de-briefed at any time.

The de-brief is a statistical display of the situation so far, showing forces and losses for both sides. The information is presented in the same way as the summary at the end of a battle, but while an aid to the players, it isn't an accurate feature unless the Huns had two-way radio and databases. One thing I find uncomfortable with this and many other wargames is giving orders when only one player can look at the screen at a time. This is a very tacky way of solving the confidentiality problem.

If you venture away from the provided scenarios and into the realms of setting up your own battles, you can decide on how many points each battle will be, with rough guides to the time taken for point levels provided.

An option for unlimited battles is included, but as you increase the size of the battle and the number of units the thumbtwiddle ratio increases because the computer has to do individual calculations for the visibility of each unit.

When players have decided which country to belong to, it's off to the army lists to choose from the available forces. With the 24 nations and the scenarios provided it won't be long before you are designing maps, trying out different troops in different terrain and for anyone proficient in POKEing and PEEKing, new army lists shouldn't be a problem. Details on the construction of army lists are available from CCS if you send them a stamped addressed envelope.
Battle is what it's all about and, once engrossed in.Hun-bashing, the time soon dwindles away with one hour becoming another, and so on. Plus there is always the, "I wonder what would have happened if..."

Not as high a tension factor as some of the earlier games from this author, but the meticulous attention to detail gives Ancient Battles a place on the shelf of any wargamer.

ACU #8903

ANCIENT BATTLES [Encyclopedia Of War: Ancient Battles]
(c) CCS

COPYRIGHT: ROBERT T. SMITH / CCS
PROGRAMMER: SWIFT SOFTWARE

★ YEAR: 1988
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , STRATEGY GAME , WAR GAME , TAPE , DISK

★ RERELEASE: SYSTEM4 (SPAIN)

★ AMSTRAD CPC ★ DOWNLOAD ★

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.