Here is an old favourite, but in CPC464 format. Pit your wits against the computer in this game to try and take over the board with as many pieces of your own colour as possible. This program appears to work well, despite the frequent use of GOTO. However, beware the un-renumbered lines when keying in - the AUTO function won't be much help. Here is how the game is played: - By skilful play you must out-manoeuvre the computer to end the game with more of your colour 'counters'on the board than those of the computer.
- First choose a colour, remembering that black always plays first.
- The computer asks for the line and column numbers of the square you wish to select
- The validity of the move is checked.
- On every move, a selection must be placed next to an opponent's square: either sideways, lengthways or diagonally. This selection must trap at least one of an opponent's'counters'between the one just positioned, and one already on the board.
- The number of squares that can be captured in a single turn is unlimited, and you can build up quite a strategy by delaying the turn that grabs the majority of squares of your colour.
- An opponent's square can only be captured as a direct result of a move.
- If it is impossible to capture a square, then the computer will advise that your (or it!) must pass and allow the opponent another turn.
- When all the squares have been covered, the computer will announce the winner.
- In the event of deadlock, the player with most squares wins.
TAU #2 |