★ AMSTRAD CPC ★ GAMESLIST ★ THE SPY FROM THE NORTH (c) PERSONAL COMPUTING TODAY ★

Personal Computing Today
★ Ce texte vous est présenté dans sa version originale ★ 
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Top class espionage is the name of the game. See if you make the grade as Steve Lucas' foreign connection.

I have been chosen by 'M' for a secret and probably dangerous mission. The secret plans for the Nuclear Submarine 'Lobinar' have been stolen by the evil Xoltan who is threatening to build an exact replica and hold the world to ransom. My task is to find him and prevent him from carrying out any more evil deeds.

Please help me by giving me instructions in the form of one or two word sentences such as 'CUT WIRE'. Here is a list of some words I understand:

GO, IN, OUT, DOWN, CLIMB, N, S, E, W, PRAY, HELP, SCORE, GET, TAKE, GRAB, DROP, INVENTORY, SAY, WAIT, DRIVE, FLY, USE, INSERT, REPAIR, MEND, SHOOT, KILL, STAB.

There are over 150 locations to visit in this game and it should prove quite a challenge to solve. If you really get stuck, the following hints may help, but I wouldn't advise you to read them except in desperation!

Hints

  1. You'll need something to cut the wire fence with . . . and you never know what ordinary objects can conceal unless they are examined carefully!
  2. Getting over a fence shouldn't prove too difficult if there's a tree nearby.
  3. The fisherman is a little unpredictable and I'd shoot first and ask questions later.
  4. Xoltan is wearing a bullet proof vest, but he is vulnerable to attack!
  5. Some of the other characters are not all they appear to be and I'd watch out for dangerous drivers and female spies.
  6. The taxi driver won't let you go without paying.
  7. A key would come in useful for something!
  8. Don't fly without a helmet!
  9. If you really get stuck, your jet pack may just help!

    I'm not giving any more away!

How it runs

Line Effect

  • 10-100 Titles and instructions
  • 110-150 Initialise and fill arrays
  • 160-600 Main control loop
  • 160-170 Describe locations
  • 180-260 Describe directions
  • 270-320 Describe objects
  • 330 Input actions
  • 340-590 Call subroutines
  • 600-1520 Subroutines for actions
  • 1530 Data for game

Variables used

  • P% Current location
  • V$(x) Hold inventory
  • Q$(X) Hold descriptions of locations
  • S%(x,y) Holds map
  • G$(x) Holds description of objects
  • R Pointer to object
  • N$(x) Words understood
  • N%(x) Pointer to words
  • B%(x) Pointer to objects
  • A%-Z% Flags
  • sc% Score
  • score% Checks score
  • Z$ Input sentence
  • C$,D$,B$ First few letters of input sentence
  • L$ Second word input

PCT

THE SPY FROM THE NORTH
(c) PERSONAL COMPUTING TODAY

AUTHOR: Steve W. Lucas

BUG: The version published in Personal Computing Today contained a bug in the location data. This has been fixed, but it is possible that other bugs may remain. ( Nicholas Campbell & Ross Simpson)

★ YEARS: 1985 , 1984
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE TEXT
★ LiCENCE: LISTING

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Type-in/Listing:
» The  Spy  from  the  North    ENGLISHDATE: 2014-11-27
DL: 232
TYPE: ZIP
SiZE: 12Ko
NOTE: Bugfixed version (Nicholas Campbell & Ross Simpson) ; Extended DSK/40 Cyls
.HFE: Χ

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.