★ AMSTRAD CPC ★ GAMESLIST ★ SCARABAEUS (c) ANDROMEDA SOFTWARE/ARIOLASOFT ★ |
COMPUTER GAMER | Tu Micro Amstrad |
The tombs of the Pharaoh's have long held their reputation as repositories of richly decorated artefacts shrouded in mystery and magic, such a prize is the Scarabaeus. An emerald fashioned by ancient craftsmen into the form of a beetle, the Scarabaeus was buried with a Pharaoh in a labyrinthine pyramid guarded by the spirits of the dead and now you are the discoverer of its final resting place. The excitement of this discovery was marred by the poisonous bite of a spider whose venom can only be countered by a potion from the tomb. As the sands of time run out. you must search the mazes of' the pyramid and find the Scarabaeus before it is too late. The tomb was built on three levels and each is guarded. The first level contains the ghosts who are the guardians of the heiroglyph symbols which form the key to the solution of level two. By wandering through the 3D maze, you must trap the ghosts and take their heiroglyphs. The ghosts are harmless but swift moving and a map is available to trace their movements. Recovery of all nine symbols enables you to distinguish between poisonous or medicinal- potions and good or bad zom bie traps down on level two. From the second level on, things become less and less friendly. Spiders lurk on level two in hidden niches in the wall. Passing one of these alcoves releases the spider who will hunt you down. Fortunately they travel at a slower pace than yourself enabling you to lead them deep into the maze where they will wander forever while you continue searching the alcoves for the medicinal potions and Zombie traps.
If a trap or a potion has heiroglyphs which are all to be found in your key. then you can carry these onto the third level with you. You must find all eight medicines to stand a chance on this final level and the collection of the eighth bottle will automatically kill all of the spiders on level two allow ing you to escape to the lift unmolested. Level three contains the Pharaoh's Tomb which can only be entered by collee ting more potions which open up new sections in the tomb entry puzzle. This level is guarded by Zom bies, hence the need for the traps. The puzzle is solved by sliding the pieces around four columns so that they match the fixed end columns, revealed by finding the medicines. You are only allowed 40 moves to solve each puzzle and the sands of time are running low. The game is a challenging mixture of puzzles and stratagems depicted in attractive graphics. Spice is added by the guardian creatures and the time limit imposed. Unlike all other maze games I have encountered, searching around for an exit from your current location causes the screen to pan around as if turning your head, rather than jumping from one view to another. An excellent challenge for labyrinth enthusiasts. ED, COMPUTER GAMER #9 |
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Page créée en 811 millisecondes et consultée 3321 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |