★ AMSTRAD CPC ★ GAMESLIST ★ INFODROID (c) BEYOND SOFTWARE ★ |
Amstrad Computer User |
Let me take you to the streets of London la la la .. . Where every alleyway and throughfare is rendered a shooting gallery by the dreaded bikers. Now imagine the situation in the City of the Future, where droids (robots really) traverse the 15 Great Causeways, delivering packages between the trading companies. Imagine Infodroid, courtesy of Beyond (RIP?). Unlike the leatherclad youth on a Yamaha, most of the droids (like yours) are well behaved. They pop into a trader, pick up a parcel and drop it off at the appropriate recipient. The idea is to get as much money as possible (some things never change) by using the shortest route and carrying as much as possible at once. The causeways are arranged as seven parallel bands. The middle band has lifts on it to the traders, service areas and junction points to other causeways. It is stationary. Sounds too easy? Well, there are gangs of rogue droids whose operators make their money by attacking and robbing peaceful, law abiding 'bots such as your good, metallic self. And they play dirty. To help you there are various bits of hi-tech anti-piratical goodies available from your local Droiderama Service Station. These cost money, but you'll need 'em. Likewise, you'll need regular servicing and energy replenishment. Control of your droid is by joystick alone. On the causeway, you hop about in any direction. When you're on the central band, and on a lift, a sharp pull downwards with the fire button pressed moves you into whatever bit you're over. Battling the brigands is simple - don't. You cannot buy or acquire any sort of arms or zapper so you must turn and try to outrun anything that has a go at you. See why shields and boosters are such a good idea? If you lose a droid, you have (initially) enough credit to buy a new one. If you're good, you can keep enough credit to hand to keep solvent even after a disaster. All your gadgets can be damaged; there's a status display to keep you informed of their current serviceability. But that won't happen to you, will it? ACU #8703
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Page créée en 126 millisecondes et consultée 1898 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |