★ AMSTRAD CPC ★ GAMESLIST ★ CHAIN REACTION (c) DURELL ★ |
A100% | Amstrad Action |
The Anti-Nuclear Party have invaded a nuclear power station, re-programmed the robotic equipment to empty the containment vault and attack the human staff. 18 radioactive canisters of fuel rods have been distributed throughout the seven levels of the building. You have 30 minutes in which to return all of the canisters to the vault. On screen there are two areas the playing area and the panel at the bottom of the screen. The bottom of the screen has a radiation gauge, fuel gauge, score, timer and diagram of the 18 fuel rods. The diagram of fuel rods shows the floor that each of the rods is on. You're equipped with a jetpack, machine gun and, most importantly, a radiation suit. The jetpack lets you fly over obstacles in your path, but it does have limited fuel. The fuel does regenerate given time Armour piercing ammunition is loaded in your machine gun and it's needed to blow away the robots. Your radiation suit gradually gets a build up of radiation from two sources: contact with fuel rods and robots shooting at you. The radiation suit can be repaired if you use a shower. The seven floors of the building are made up of interconnecting rooms. Some rooms have lifts that take you up or down a floor. Many rooms have holes in the floors, these also take you down However, sometimes they're lined up with holes in floors below and you end up dropping much further than you intended. Colour is not used well with most screens monochromatic. The sprites themselves are detailed, but they too lack colour. There are no tunes and the effects are sub-standard. There's really not that much to do. You wander around collecting fuel rods, decontaminating yourself and that's about it. The longest that a single game will take to complete is 30 minutes, because that's how much time you've got. When you do complete it what next? FIRST DAY TARGET SCORE: 2,000 points GBH, AA
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Page créée en 605 millisecondes et consultée 3471 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |